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|
tClasses
: .hevelho
......................................
. ...........
When
you lvl up , you can add points to your attributes (either
fighter or mage or anything ^^)
Here
is the way the stats points improve you character :
|
HP |
MP |
Pow |
Def |
Int |
Mnd |
Agi |
Warrior |
+7 |
+1 |
+1 |
+2 |
- |
- |
+1 |
Monk |
+8 |
- |
+2 |
+1 |
- |
- |
+1 |
Magician |
+3 |
+5 |
- |
- |
+2 |
+1 |
+1 |
Sage |
+2 |
+6 |
- |
- |
+1 |
+2 |
+1 |
Thief |
+5 |
+3 |
+1 |
+1 |
- |
- |
+2 |
Random |
? |
? |
? |
? |
? |
? |
? |
FOR
THE CLASSES TABLES :
In
white under the classe name are the points you have to in
each attribute :
W : warrior (guerrier)
Mo : monk (moine)
M : magician (mage)
S : sage (sage ou prêtre)
T : thief (voleur)
R : random (hasard)
In
Light Green are the bonuses offered
by each class. |
Warriors |
FIGHTER
W:5
Sword/Staff Attack +5 |
KNIGHT
W:1O + S:5
Sword/Staff Attack +10
Healing Light +10 |
WARLORD
W:2O
+ S:15
Sword/Staff Attack +20
Healing Light +40 |
PALADIN
W:15
+ M:10 + S:10
Sword/Staff Attack +20
Healing Light +20
Light Magic Attack +10 |
GLADIATOR
W:1O + R:5
Sword/Staff Atack +15 |
DUELIST
W:25
+ R:10
Sword/Staff Attack +30
Dark Magic Attack +10 |
WEAPON
MASTER
W:20
+ M:5 + R:10
Sword/Staff Attack +25
Fire, Water, Wind, Earth Magic Attack +15 |
Monks |
GRAPPLER
Mo:5
Knucks Attack +5 |
MONK
Mo:1O + S:5
Knucks Attack +10
Healing Light +10 |
WARRIOR
MONK
Mo:2O
+ S:15
Knucks Attack +20
Healing Light +40 |
GOD
HAND
Mo:15
+ M:10 + S:10
Knucks Attack +20
Healing Light +20
Light Magic Attack +10 |
BASHKAR
Mo:1O + R:5
Knucks Attack +15 |
DEATH
HAND
Mo:25
+ R:10
Knucks Attack +40 |
DERVISH
Mo:20
+ M:5 + R:10
Knucks Attack +30
Moon Magic Attack +10 |
Magicians |
MAGICIAN
M :5
Fire, Water, Wind, Earth Magic Attack
+5 |
SORCEROR
M:1O + S:5
Fire, Water, Wind, Earth Magic Attack
+10
Light Magic Attack +5 |
ARCH
MAGE
M:2O
+ S:15
Fire, Water, Wind, Earth Magic Attack +10
Light Magic Attack +10
Fire, Water, Wind, Earth Magic Defense +20
8 Wind Spirits Hit |
GRAND
DIVINER
M:20 + S:10 + T:3 + W:1
+ Mo:1
Fire, Water, Wind, Earth Magic Attack
+15
Light Magic Attack +10
Fire, Water, Wind, Earth Magic Defense +15
8 Water Spirits Hit |
DELPHI
M:1O + R:5
Fire, Water, Wind, Earth Magic Attack
+10
Dark Magic Attack +5 |
MAGUS
M:25
+ R:10
Fire, Water, Wind, Earth Magic Attack
+30
Dark Magic Attack +10
8 Fire Spirits Hit |
RUNE
MASTER
M:20
+ R:10
+ T:3
+ W:1
+ Mo:1
Fire, Water, Wind, Earth Magic Attack
+20
Dark Magic Attack +10
Fire, WAter, Wind, Earth Magic Defense +10
8 Earth Spirits Hit |
Sages |
CLERIC
S:5
Healing Light +10 |
PRIEST
S:1O + M:5
Moon, Fire, Water, Wood, Wind, Earth
Magic Defense +5
Healing Light +20 |
BISHOP
S:25
+ M:10
Light, Moon, Fire, Water, Wood, Wind,
Earth Magic Defense +10
Healing Light +20
Light Magic Attack +20
8 Light Spirits Hit
|
SAGE
S:15
+ M:10 + T:10
Light, Moon, Fire, Water, Wood, Wind,
Earth Magic Defense +10
Healing Light +40
Wood Magic Attack +20
8 Wood Spirits Hit |
ENCHANTER
S:1O + R:5
Moon, Fire, Water, Wood, Wind, Earth
Magic Defense +10
Healing Light +10 |
DARK
SHAMAN
S:15
+ M:10 + R:10
Dark, Moon, Fire, Water, Wood, Wind,
Earth Magic Defense +10
Healing Light +10
Dark Magic Attack +25
8 Dark Spirits Hit |
NECROMANCER
S:15
+ R:10
+ M:5
+ T:5
Dark, Moon, Fire, Water, Wood, Wind,
Earth Magic Defense +20
Healing Light +10
Moon Magic Attack +15
8 Moon Spirits Hit |
Thieves |
THIEF
T:5
Accuracy +5
Critical Hit +5
|
RANGER
T:1O + S:5
Accuracy +10
Critical Hit +10
Bow Attack +5
|
ROGUE
T:2O
+ S:15
Accuracy +20
Critical Hit +15
Bow Attack +10
Flail Attack +10
|
WANDERER
T:15
+ M:10 + S:10
Accuracy +10
Critical Hit +15
Bow Attack +20
Moon, Wood Magic Attack +10
|
NINJA
T:1O + R:5
Accuracy +5
Critical Hit +10
Evasion +10
|
NIGHT
BLADE
T:25
+ R:10
Accuracy +10
Critical Hit +20
Evasion +10
Sickle Attack +20
|
NINJA
MASTER
T:20
+ M:5 + R:10
Accuracy +10
Critical Hit +20
Evasion +20
Fire, Water, Wind, Earth Magic Attack +10
|
Random
Classes |
BARBARIAN
W:2 + Mo:2 + T:1
Lance Attack +5
|
AESIR
W:4 + Mo:4 + M:2 + S:2 + T:3
Lance Attack +10
Fire, Water, Wind, Earth Magic Defense +5
|
ODIN
W:8
+ Mo:8 + M:7 + S:5 + T:7
Lance Attack +20
Fire, Water, Wind, Earth Magic Defense +10
Light Magic Attack +10
|
STAR
LANCER
W:10
+ Mo:8 + M:5 + S:7 +T:5
Lance Attack +25
Fire, Water, Wind, Earth Magic Defense +15
|
RUNE
KNIGHT
W:4 + Mo:4 + T:2 + R:5
Lance Attack +15
|
FENRIR
KNIGHT
W:10
+ Mo:10 + T:5 + R:10
Lance Attack +30
Dark Magic Attack +10
|
DRAGON
MASTER
W:8
+ Mo:8 + M:5 + T:4 +R:10
Lance Attack +25
Fire, Water, Wind, Earth Attack +15
|
-
BONUS
ACCESORIES
If
you level up ONLY ONE stat during 4O levels, you will get
a special accessory associated to the stat you leveled up.
You must not lvl up anything else before you get the accessory
or you will have to start from zero to 40 again in only one
stat.
So
it's quite hard to have BOTH the accessory and the class you
want so make you choice before lvling up !
|
Pow |
Def |
Int |
Mnd |
Agi |
Warrior
: General Crest |
- |
+50 |
- |
- |
- |
Monk
: Dragon Ring |
+50 |
- |
- |
- |
- |
Magician
: Rune Earings |
- |
- |
+50 |
- |
- |
Sage
: Code Bead |
- |
- |
- |
+50 |
- |
Thief
: Wishbone |
- |
- |
- |
- |
+50 |
Random
: Crystal ring |
+20 |
+20 |
+20 |
+20 |
+20 |
|
|
|